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Christopher LeGrand
Christopher LeGrand
3D Artist - Modeling/Texturing/Lighting/Rigging
Los Angeles, United States

Summary

Experienced 3D artist focused on modeling, texturing, lighting and rigging. Extensive production experience in visualization for film and television. Specializing in hard surface objects for props, vehicles, characters and environments. Extensive experience working with teams at various companies and industries in prior career as motion graphics artist.

Skills

3D Modeling, Texturing, Lighting, RenderingCompositingLayoutModel optimizationHigh/Low poly modelingmaterial creationUnreal BlueprintingHigh-to-low poly workflowRigging

Software proficiency

Maya
Maya
Substance 3D Painter
Substance 3D Painter
V-Ray
V-Ray
Substance B2M
Substance B2M
Photoshop
Photoshop
Nuke
Nuke
SpeedTree
SpeedTree
Mari
Mari
Redshift
Redshift
DaVinci Resolve
DaVinci Resolve
RizomUV
RizomUV
Unreal Engine
Unreal Engine
Marvelous Designer
Marvelous Designer
ZBrush
ZBrush

Reel

Productions

    • TV Production
      Skeleton Crew
    • Year
      2024
    • Role
      Asset Artist
    • Company
      The Third Floor
    • TV Production
      Avatar: The Last Airbender
    • Year
      2024
    • Role
      Asset Artist
    • Company
      The Third Floor
    • TV Production
      For All Mankind
    • Year
      2023
    • Role
      Asset Artist
    • Company
      The Third Floor
    • TV Production
      Echo
    • Year
      2023
    • Role
      Asset Artist
    • Company
      The Third Floor
    • Movie
      The Marvels
    • Year
      2023
    • Role
      Asset Artist
    • Company
      The Third Floor
    • TV Production
      Ahsoka
    • Year
      2023
    • Role
      Asset Artist
    • Company
      The Third Floor
    • Movie
      Transformers: Rise of the Beasts
    • Year
      2023
    • Role
      Asset Artist
    • Company
      MPC
    • TV Production
      The Mandalorian
    • Year
      2023
    • Role
      Asset Artist
    • Company
      The Third Floor
    • Movie
      Nope
    • Year
      2022
    • Role
      Asset Artist
    • Company
      MPC
    • Movie
      Thor: Love and Thunder
    • Year
      2022
    • Role
      Asset Artist
    • Company
      The Third Floor
    • TV Production
      Obi-Wan Kenobi
    • Year
      2022
    • Role
      Asset Artist
    • Company
      The Third Floor
    • Movie
      Chip 'n Dale: Rescue Rangers
    • Year
      2022
    • Role
      Visualization Artist
    • Company
      MPC

Experience

  • Previs Asset Artist at Blur Studio
    Los Angeles, CA, US
    October 2025 - November 2025

    • Modeled new and refined existing 3D assets provided by client

    • Created rigging, textures and materials, and integrated assets into Unreal Engine for animation and rendering

  • Visualization Asset Artist at The Third Floor
    Los Angeles
    June 2021 - August 2025

    • Modeled and textured detailed 3D assets–including props, weapons,vehicles and environments–based on concept art provided by clients for

    visualization projects

    • Provided additional research to ensure assets conformed to existing canon

    • Provided custom rigging solutions and worked closely with animators in order to meets their needs for shots

    • Optimized existing hi–res models and designed new textures / materials for them while maintaining look consistency with client’s designs

    • Integrated assets into Unreal Engine and constructed materials and blueprints for necessary functions

    • Worked closely with clients, supervisors and leads to ensure correct, consistent look and functionality of assets

  • Previs Artist at Technicolor Pre-Production Services / MPC
    Los Angeles
    September 2020 - April 2021

    • Responsible for set dressing, layout, and lighting for a variety of indoor and outdoor environments

    • Recreated locations based on scouting photos

    • Remodeled hi-res versions of existing low-res assets

    • Created materials and textures consistent with established looks

  • Environment Artist at Rogue Initiative
    Los Angeles, United States of America
    September 2020 - October 2020

    Texturing assets for realtime 3D graphics.