Experienced 3D artist focused on modeling, texturing, lighting and rigging. Extensive production experience in visualization for film and television. Specializing in hard surface objects for props, vehicles, characters and environments. Extensive experience working with teams at various companies and industries in prior career as motion graphics artist.
• Modeled new and refined existing 3D assets provided by client
• Created rigging, textures and materials, and integrated assets into Unreal Engine for animation and rendering
• Modeled and textured detailed 3D assets–including props, weapons,vehicles and environments–based on concept art provided by clients for
visualization projects
• Provided additional research to ensure assets conformed to existing canon
• Provided custom rigging solutions and worked closely with animators in order to meets their needs for shots
• Optimized existing hi–res models and designed new textures / materials for them while maintaining look consistency with client’s designs
• Integrated assets into Unreal Engine and constructed materials and blueprints for necessary functions
• Worked closely with clients, supervisors and leads to ensure correct, consistent look and functionality of assets
• Responsible for set dressing, layout, and lighting for a variety of indoor and outdoor environments
• Recreated locations based on scouting photos
• Remodeled hi-res versions of existing low-res assets
• Created materials and textures consistent with established looks
Texturing assets for realtime 3D graphics.